Entity Developer Features

Entity Developer offers a number of visual designer tools and code generation features to help you design ORM models faster and generate professional and extensible code for them.

Wide Mapping Support

Edit nearly any kind of mapping for all the supported ORMs visually.

  • Visual editors for classes, properties, complex types, enums
  • Support for various kinds of inheritances and associations
  • Mapping CRUD operations to stored procedures
  • Create methods from stored routines or command texts
  • Visual editing of a storage part of Entity Framework v1-v6 models
  • Table splitting, entity splitting, query views
  • and many more...

Database-First Approach Support

Easily generate a model from a database and apply database changes to the model. Switch to model-first whenever necessary.

  • Generate a model from a database in a few clicks
  • Apply changes of the database schema to the model
  • Configure generation with lots of various options
  • Flexibly configure naming of generated classes, members, and methods
  • Get from database to ready-to-use code in minutes

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Model-First Approach Support

Create a model and then generate a database from it automatically. Apply model changes to the database without losing data where possible.

  • Generate a database from a model in a few clicks
  • Specify a default set of properties to be added to each new entity
  • View, select, and apply model changes to the database
  • Flexibly configure naming of generated tables and columns

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Visual Studio Integration

Entity Developer is seamlessly integrated into Visual Studio; however, if you don't have Visual Studio, you still can use Entity Developer as a separate application.

  • Design model directly in the IDE
  • Visual Studio 2008 - 2017 support
  • Refactoring integration
  • Code is generated when you save the model
  • Errors in model are displayed in Visual Studio Error List
  • Model diagrams, template editor behave like usual IDE documents
  • Documentation is integrated into Visual Studio documentation

Powerful Refactoring

Powerful Model Refactoring wizard allows you to quickly configure mapping aspects that cannot be automatically generated from database. It allows you to create:

  • inheritance hierarchies,
  • complex types,
  • table splitting

in just a couple of clicks.

Optimized Work with Large Models

Entity Developer is optimized to ensure comfortable and efficient work with large models, containing thousands of entities.

  • Highly optimized metadata retrieving
  • Split model into several thematic diagrams
  • Fast code generation

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LINQ Query Execution against Models

Execute LINQ, Entity SQL, or HQL queries (depending on the ORM used) without the need to finish your application.

  • Test your model at design-time
  • Preview the returned data and browse related entities
  • View and edit data of the database tables directly

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Template-Based Code Generation

Template-based code generation system in Entity Developer can satisfy even the most demanding developers.

  • Generate C# or Visual Basic code
  • T4-template based code generation
  • Editable templates

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Wide Choice of Predefined Templates

Entity Developer offers a large set of predefined templates for generating C# or Visual Basic code for various needs.

  • Templates for POCO or persistence aware classes
  • Fluent or XML mapping
  • Templates for DTO classes
  • Templates for Data Annotation Metadata
  • Templates for WCF RIA Service
  • MVC controller and view templates
  • And more...

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Flexible Generation Settings

Entity Developer allows you to configure code generation to a large extent with template properties, custom attribute support, extended properties for model objects, etc.

  • Generate all classes to one file or file per class
  • Configure project folders to output files
  • Generate extensible partial classes with code behind
  • Configure generation with template properties
  • Specify attributes to use for model objects

Custom Templates Support

Even if the standard Entity Developer code generation is not enough for you, you can achieve virtually anything by creating your own custom templates, even generate code for other programming languages.

  • Convenient template editor with syntax highlight
  • Store templates with model or in ED resources
  • Add properties for model objects that affect generation
  • Get unlimited generation capabilities